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Change Is In The Air ^^
#1
Posted 28 October 2009 - 05:59 AM
As most of you should know, we've recently got a new member on the Team. One of the reason he was placed on the team was for he re-work of the layout on pokemonworldonline.net. Well, the past 3 days I've been working on implimenting these changes. You shouldn't notice any change in the performance of the site, but you will see diferences in the layout. As soon as I am able, I'll be adding back iWolfe's Template as a second template to the site. The new template is based off iWolfe's, but its made with slower connections in mind.
In the process of redoing the engine, I've basically also been redoing the core of pDex (The engine is the same - soon to be literal lol). These new changes should help grant me the ability for faster developments in addition to allowing the module project to move foreward.
That's what I've been up to. Peace!
In the process of redoing the engine, I've basically also been redoing the core of pDex (The engine is the same - soon to be literal lol). These new changes should help grant me the ability for faster developments in addition to allowing the module project to move foreward.
That's what I've been up to. Peace!
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Other Replies To This Topic
#10
Posted 31 October 2009 - 10:37 AM
So far the template system seems fully functional. With it, we will be able to completely revamp the site for any reason. Even now you can access the original template via the link http://pokemonworldo...hp?Skin=Default or http://pokemonworldo...p?TSkin=Default . Both of these do the same thing with the exception that Skin makes the change semi-permanent based of your cookies.
Presuming that we do have everything working, then others can easily create new templates and they are easily implementable should we decide to add them. The system already exists on pDex, though it's not been tested/fixed any. So once I get pDex updated, then pDex will also support the same abilities.
Presuming that we do have everything working, then others can easily create new templates and they are easily implementable should we decide to add them. The system already exists on pDex, though it's not been tested/fixed any. So once I get pDex updated, then pDex will also support the same abilities.
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