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#23
Posted 01 November 2009 - 05:13 AM
Arenya, on 31 October 2009 - 06:02 AM, said:
If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.
This is no bug. This is a client issue that can be fixed by anyone. If you don't believe me, go to the Pokemon World Online\files\GFX\Sprites folder. It is not really the programming that messes it up. It is the way the NPCs in files sprite7.bmp and sprite9.bmp are placed. Compare the other pics to these two and you will be able to see that the sprites are switched around in the wrong positions. This may explain why sprite7.bmp was never used in the game.
#24
Posted 01 November 2009 - 07:24 AM
Arenya, on 31 October 2009 - 11:02 PM, said:
Is it the old lady NPC, or another one?
If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.
If its not the old lady, which one is it? (Co-ordinates and map names would be great here, just type /loc)
If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.
If its not the old lady, which one is it? (Co-ordinates and map names would be great here, just type /loc)
Yes, it is the old lady.
#25
Posted 01 November 2009 - 08:52 AM
What do you know... that is the issue. I edited the sprites of sprite7.bmp and sprite9.bmp and all I know is that the old lady sprites worked exactly as they should in the game. So, I might as well give you all the files as a quick fix.
http://rapidshare.co...134/Sprites.zip
Instructions:
- Put the two files in PokemonWorldOnline\files\GFX\Sprites. Replace both of the current files. BAM! They should work properly.
http://rapidshare.co...134/Sprites.zip
Instructions:
- Put the two files in PokemonWorldOnline\files\GFX\Sprites. Replace both of the current files. BAM! They should work properly.
#30
Posted 02 November 2009 - 05:47 PM
Quote
This is no bug. This is a client issue that can be fixed by anyone. If you don't believe me, go to the Pokemon World Online\files\GFX\Sprites folder. It is not really the programming that messes it up. It is the way the NPCs in files sprite7.bmp and sprite9.bmp are placed. Compare the other pics to these two and you will be able to see that the sprites are switched around in the wrong positions. This may explain why sprite7.bmp was never used in the game.
Thanks for reporting that. I'll make sure Shane fixes that issue.
#33
Posted 06 November 2009 - 11:17 PM
Sarayu, on 01 November 2009 - 06:32 PM, said:
lol having side ways walking grannies is a plesent new switch.
It's like "I'm going to avoid the npc..." "battle time!" "whuh..?"
lol or even worse in my case: "I'm going to walk in front of every npc for battle." "... nothing." "dangit, now I have to go completely around this npc and risk even more tiles of randomy-goodness wold poke battles."
This post has been edited by NaGZuL: 06 November 2009 - 11:17 PM

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