Pokémon World Online Forums: Happy Halloween - Pokémon World Online Forums

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Happy Halloween Rate Topic: -----

#1 User is offline   Nee Icon

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Posted 31 October 2009 - 09:23 AM

A a special treat for halloween, a few things have been added or changed...
You may notice that the main website has a spooky new look to it Here
Also, some ghosts have started haunting a tower in the kanto region...

Happy Hunting!
~Nee
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#21 User is offline   Nee Icon

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Posted 31 October 2009 - 11:25 PM

I put an oak npc in to explain why they're walking sideways (ie, they're possessed).
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#22 User is offline   ArnieJr Icon

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Posted 01 November 2009 - 03:25 AM

it is the old lady sprite ren, it also happens on route 26 (above cerulean) where the old lady walks backwards (same sprite)
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#23 User is offline   Shadowwolf Icon

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Posted 01 November 2009 - 05:13 AM

View PostArenya, on 31 October 2009 - 06:02 AM, said:

If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.


This is no bug. This is a client issue that can be fixed by anyone. If you don't believe me, go to the Pokemon World Online\files\GFX\Sprites folder. It is not really the programming that messes it up. It is the way the NPCs in files sprite7.bmp and sprite9.bmp are placed. Compare the other pics to these two and you will be able to see that the sprites are switched around in the wrong positions. This may explain why sprite7.bmp was never used in the game.
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#24 User is offline   donald_nqn Icon

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Posted 01 November 2009 - 07:24 AM

View PostArenya, on 31 October 2009 - 11:02 PM, said:

Is it the old lady NPC, or another one?

If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.

If its not the old lady, which one is it? (Co-ordinates and map names would be great here, just type /loc)

Yes, it is the old lady.
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#25 User is offline   Shadowwolf Icon

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Posted 01 November 2009 - 08:52 AM

What do you know... that is the issue. I edited the sprites of sprite7.bmp and sprite9.bmp and all I know is that the old lady sprites worked exactly as they should in the game. So, I might as well give you all the files as a quick fix.

http://rapidshare.co...134/Sprites.zip

Instructions:

- Put the two files in PokemonWorldOnline\files\GFX\Sprites. Replace both of the current files. BAM! They should work properly.
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#26 User is offline   GIaceon Icon

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Posted 01 November 2009 - 09:04 AM

View PostArenya, on 31 October 2009 - 09:02 PM, said:

If it is the old lady, she is just buggered and there is nothing that we (the GMs) can do about it, its a coding thing, so its a DEV problem.


Naw, she just gotz more than 2 eyes.
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#27 User is offline   NaGZuL Icon

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Posted 01 November 2009 - 04:06 PM

View Postdonald_nqn, on 31 October 2009 - 11:56 PM, said:

Some NPCs walk sideways! Could you fix it?


lol don't fix it..
I like it..





... :D
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#28 User is offline   Sarayu Icon

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Posted 01 November 2009 - 06:32 PM

View Postnagzul, on 01 November 2009 - 05:06 PM, said:

View Postdonald_nqn, on 31 October 2009 - 11:56 PM, said:

Some NPCs walk sideways! Could you fix it?


lol don't fix it..
I like it..





... :D


It's because of people like you that the game isn't fully developed ._.'
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#29 User is offline   Karnezar Icon

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Posted 02 November 2009 - 12:28 PM

*searches for shiny gastly*
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#30 User is offline   zammbi Icon

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Posted 02 November 2009 - 05:47 PM

Quote

This is no bug. This is a client issue that can be fixed by anyone. If you don't believe me, go to the Pokemon World Online\files\GFX\Sprites folder. It is not really the programming that messes it up. It is the way the NPCs in files sprite7.bmp and sprite9.bmp are placed. Compare the other pics to these two and you will be able to see that the sprites are switched around in the wrong positions. This may explain why sprite7.bmp was never used in the game.

Thanks for reporting that. I'll make sure Shane fixes that issue.
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#31 User is offline   sErYoGa-RK Icon

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Posted 06 November 2009 - 12:59 AM

hmm i think its cool bug bc its anyways ppl with ghosts/dark pokes etc. so its just fit in that they go backwards to you:P
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#32 User is offline   codalafin Icon

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Posted 06 November 2009 - 12:08 PM

this is getting very odd, now that shadowwolf has fixed it the thing with Professor Oak is stupid...
I felt like changing that back, so thanks shadow for ruining the fun for an hour! XD :D
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#33 User is offline   NaGZuL Icon

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Posted 06 November 2009 - 11:17 PM

View PostSarayu, on 01 November 2009 - 06:32 PM, said:

View Postnagzul, on 01 November 2009 - 05:06 PM, said:

View Postdonald_nqn, on 31 October 2009 - 11:56 PM, said:

Some NPCs walk sideways! Could you fix it?


lol don't fix it..
I like it..





... :D





It's because of people like you that the game isn't fully developed ._.'



lol having side ways walking grannies is a plesent new switch. :P
It's like "I'm going to avoid the npc..." "battle time!" "whuh..?"
lol or even worse in my case: "I'm going to walk in front of every npc for battle." "... nothing." "dangit, now I have to go completely around this npc and risk even more tiles of randomy-goodness wold poke battles."

This post has been edited by NaGZuL: 06 November 2009 - 11:17 PM

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#34 User is offline   Shadowwolf Icon

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Posted 07 November 2009 - 05:16 AM

Hey! I just don't like talking to a granny's backside. Does that make me a big, bad wolf? :(
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#35 User is offline   Karnezar Icon

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Posted 07 November 2009 - 06:30 AM

Make the NPC turn around, that could give people a scare :P

Usually people avoid the front of NPCs, when they see that NPCs can turn around to face you, they'd be surprised.
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#36 User is online   midnightmurph Icon

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Posted 09 November 2009 - 03:36 PM

I must say that I WAS surprised when i tried to go around an NPC, and low and behold it came at me from the side! That added a little excitement to my day! Thanks to all who made my halloween a little better! ;)
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